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My thoughts: would be good to have some kind of a notification like "chest has been taken" when on the second island just to know that they took it. I ecountered a bug where the pirates instead of taking the chest to their ship instead push the chest back to its place and then get stuck at the end of the path.

(In my opinion) the attacks should be separated into waves and the map should inform you whether the wave has started or not. there should also be a total number of waves displayed somewhere.
Like the music a lot, the 8 bit/pixel style is deffinitely nostalgic which makes the game look well in a way, kinda like mario.
An interesting idea could be to allow the character you play as shoot as well which would make the decision making between eco and defense even more complex .
Overall,preatty good for a early version of the game, remember though that tower defense games are very popular making it a quite a competition to create something unique but i think this has potential. 

Well, the spyglass allows you to see if the chest has been taken. It’s up to the player to check consistently enough that they can see what’s going on on the other island. That’s now the second time someone’s encountered that bug… I’ll try and have that fixed by the next update. “Waves” come out at every 30 second interval, but the idea is that it’s intended to be a continuous attack. Literally next update or two I’m adding a slingshot for the player. That’s been a plan for a while now. And thank you for playing!! Im glad you liked the music, that took me a while to figure out. Finally, I’m aware how competitive this genre is and I’m hoping that I can differentiate my game from other TD games enough while still keeping it fun to really blow it up.