Beta Version 1.0.5 Release!
No Safe Harbor » Devlog
Hey guys! We've had a very successful first week, garnering over 100 views and over 25 downloads!! Thank you all so much for the feedback, it's helped me a TON. Anyway, this week I've made a few updates/changes. Here's the changelog.
Changelog:
- Added new spyglass feature, allowing you to see what's happening on the main island while away on the resource island.
- Added keybinds to the Game Options screen for the Crafting, Inventory, and Spyglass keys.
- Changed parameters for certain enemy types.
- Some enemies now require a certain amount of games won total to be able to spawn
- Mage Pirate comes out after 1 win
- Miner Pirate after 2 wins
- Armored Pirate after 3 wins
- The hope with this is that most players should now be able to beat the game on their first run, and once they get a feel for it, they'll be able to handle the harder enemies
- Some enemies now require a certain amount of games won total to be able to spawn
- Timer now starts when reaching the resource island, giving the player time to explore the main island and see what map they got.
- Base gathering speed decreased from 3 seconds -> 2.5 seconds.
- Stone tools still decrease that time by 2/3.
- Base rowing speed increased from 15 seconds of travel time between islands to just 10.
- Removed Pike Tower's on hit sound effect, as it wasn't scaling properly with Master and Tower volume (and was kinda annoying)
- New save file now starts with volume at 100% instead of starting at 0%, essentially muted.
- There's now a subtitle on the main menu showcasing the version
- Fixed a bug where the tower description stayed active upon closing and reopening the crafting menu
- Tutorial has been re-worked to include the changes (minus spyglass, figure it out yourselves lol)
- Mage Pirate's shield regen has been reduced from 2.5/second down to just 2/second.
- Pike Tower damage increased from 7 -> 9
Files
NSHWindowsDownload 52 MB
8 days ago
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No Safe Harbor
A fresh take on tower defense: gather, build, and adapt as enemies try to steal your loot!
Status | In development |
Author | SamaLlama |
Genre | Strategy |
Tags | 16-bit, 2D, Pirates, Pixel Art, Real-Time, Real time strategy, Roguelite, Singleplayer, Tower Defense, Unity |
Languages | English |
Accessibility | Interactive tutorial |
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