Version 1.1.5 Release!
No Safe Harbor » Devlog
Hey everyone! After a little hiatus from development, I'm back to working on the project and I've got a new version for all of you! This update is a full UI overhaul. I changed the look of the buttons, the popups, the font of the text, everything except the inventory (for now). I'm hoping for the next update that I can get more towers, enemies, damage/resistance types, and a new system for level selection!
Changelog:
- UI updates
- Text Font
- Buttons now look like scrolls
- No more basic transparent black backgrounds on popups (tower upgrades screen, enemy hover info, etc.)
- Tutorial Updates
- Included a segment which explains the Mine which was otherwise absent from the tutorial
- Changed prompts to be located at the bottom of the screen instead of the top
- Can now be replayed from the Main Menu
- Bug Fixes
- Tutorial wouldn't end if player didn't clear every enemy at once, they'd just keep spawning.
- Spyglass was able to be used during travelling, essentially stopping movement and allowing the player to freely control the boat
- Key binds wouldn't save if loading from a prior version. They properly set to the default keys now
Files
NSHWindowsDownload 52 MB
20 days ago
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No Safe Harbor
A fresh take on tower defense: gather, build, and adapt as enemies try to steal your loot!
Status | In development |
Author | SamaLlama |
Genre | Strategy |
Tags | 16-bit, 2D, Pirates, Pixel Art, Real-Time, Real time strategy, Roguelite, Singleplayer, Tower Defense, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Beta Version 1.0.5 Release!97 days ago
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